![]() This default mode can also be set in the input simulation profile.Īrticulated Hands: Simulates a fully articulated hand device with joint position data. In the input simulation tools window the Default Controller Simulation Mode setting switches between three distinct input models. These virtual controllers can interact with any object that supports regular controllers, such as buttons or grabbable objects. The input simulation supports emulated controller devices (i.e. The camera can be reset to its default using the Reset button. Use the Move Horizontal/ Move Vertical axes to move the camera (default: WASD keys or game controller left thumbstick).Ĭamera position and rotation angles can be set explicitly in the tools window, as well. Use the scroll wheel to roll the camera around the view direction.Ĭamera rotation speed can be configured by changing the Mouse Look Speed setting in the input simulation profile.Īlternatively, use the Look Horizontal/ Look Vertical axes to rotate the camera (default: game controller right thumbstick).Move the mouse in the viewport window to rotate the camera.Press and hold the Mouse Look Button (default: Right mouse button).You may need to click the window to give it input focus if button presses don't work. Head movement can be emulated by the Input Simulation Service. The Input Simulation service can be used on other platform endpoints such as standalone by changing the Supported Platform(s) property to include the desired targets.
0 Comments
Leave a Reply. |